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Jaguar Land Rover: A User Centered Innovation Cycle

Focus: Automotive IVI & HUD | Ethnographic Research | Design Thinking | Innovation Pipeline

Context

As an embedded extension of Jaguar Land Rover's innovation team, we operated on rolling 4-month cycles to shape the experience across every screen in the car — touchscreen, cluster, HUD, and smartphone — and determine how they might integrate into vehicles 3–5 years out.

My Roles

  • Researcher: Structured GoPro assignments for immersive video diary participants. Participated in design thinking workshops. Observe testing and craft high-level strategy decks.
  • Lead Video Editor: Synthesized user insights into video highlights reels to be shared with the Head of Innovation and other stakeholders throughout the company.
  • Designer & 3D Animator: Designed and animated HUD concept for testing in the vehicle buck.

Processes: ethnographic research, video diary synthesis, storyboarding, usability testing, occlusion testing, 3D animation

The Innovation Pipeline / An Unadulterated UX Process

We pioneered an innovation pipeline anchored in real user behavior that JLR adopted across every technology evaluation cycle. Starting with users' lived experience — not business directives or assumed needs — product features had a direct line from the users' daily commute to the assembly line.

See UX Process Theory
01

Exploratory Research & Video Diaries

Participants were given GoPro cameras to narrate and record their daily routines in their vehicles. Hours of raw footage were distilled into curated highlight reels — structured around key behavioral themes and pain points. These highlight reels became a shared reference point across the organization, aligning stakeholders around the visceral, first-hand witnessing of user painpoints.

"The most valuable insights weren't what participants said they wanted — they were the small frustrations and unconscious workarounds they didn't realize they were doing."

Video diary study
02

Design Thinking Workshop

Two-day workshops modeled on Stanford d.school methodology brought together stakeholders around the raw research. Engineers, product leads, and designers worked together to produce high-level usage storyboards that became the foundation for all subsequent design and prototyping work.

Design thinking workshop
03

Storyboarding, Wireframing & Prototyping

Translated storyboards into detailed use case maps — from wireframes through high-fidelity designs to interactive prototypes.

Use case storyboards
04

Usability & Occlusion Testing

JLR engineers built our designs directly into vehicle hardware. We then ran occlusion-goggle studies to measure eyes-off-road time and validate that safety-critical interactions met performance thresholds. The most promising concepts were integrated into their production roadmap.

Occlusion testing in vehicle cockpit

Research Cycles

UltraLux research

UltraLux

Understanding what experience luxury car owners are looking for in their vehicle's infotainment system.

BYOD wireframes

BYOD (Bring Your Own Device)

Determine the experience of the phone in the vehicle. How should the smartphone integrate with the car's touchscreen?

ARON

To what extent should the HUD be a part of the driving experience? Exploring the role and boundaries of heads-up display technology within the broader in-vehicle interaction model.

Artifacts & Outcomes

  • Empathy at Scale: Video diary highlight reels became a shared reference point across the organization, aligining engineers, PMs, and executives around clear problems.
  • Actionable Deliverables: Each cycle culminated in a working prototype, a final report summarizing insights user's relationship with tech in their car, and emerging technology roadmap recommendations.
  • Lasting Methodology: We developed a UX research & development cycle that JLR could repeat to evolve their product roadmaps.
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My Journey

A decade of designing interaction models, inventing input paradigms, and defining how people experience technology.